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Date: Wed, 21 Mar 2007 17:37:31 -0700
From: Andrew Sharp <andy.sharp@onstor.com>
To: "Larry Scheer" <larry.scheer@onstor.com>
Subject: Re: Change # 23219 makes it easer to do builds on a mightydog
 partition
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Hi Larry,

Please update the wiki with this information.  A good place would
probably would be

http://wiki/wiki/So_you_just_started#Building_NFX_tree

Thanks,

a


On Wed, 21 Mar 2007 17:16:13 -0700 "Larry Scheer"
<larry.scheer@onstor.com> wrote:

> I just submitted change # 23219 which updates the file:
> nfx-tree/Tools/defs.mk.
> 
> I made a change to this file which should make building with your
> nfx-tree on mightydog a bit easier.
> 
> Previously if your build directory was on mightydog (or another NFS
> partition with no_root_squash) you needed to do something like this to
> get a successful build:
> 
> make SUDO= BINOWN=$USER BINGRP=software dgb-bc (or whatever)
> or even:
> make SUDO= BINOWN=$USER BINGRP=software WEBOWN=$USER WEBGRP=software
> dbg-bc (or whatever)
> 
> The change I made now allows you to just type:
> 
> make SUDO=  dbg-bc (or whatever)
> 
> The macros BINOWN and WEBOWN will be set to $USER for you. BINGRP and
> WEBGRP will be set to software. This will happen  as long as the
> variable (aka make macro) SUDO is set to the empty string. You can set
> SUDO to null either on the command line as shown or in your
> environment. By the way, $USER is set by the shell to be your login
> name.
> 
> If you previously had these variables set in your environment or used
> an alias which set these  make macros, the values you gave will still
> be used. 
> 
> However you still cannot do a"make release" if your Build directory is
> on mightydog.
> 
> So don't even think about it.
> 
> Thanks for listening,
> 
> Larry
